(OOC) Character Creation Thread

What Language should the Party Speak?

You may select 1 option.

  • Erenlander
  • Norther (Dornish)
  • Colonial (Sarcosan)
  • Courtier (High Sarcosan)
  • Danisil
  • High Elven
  • Snow Elf Patrol Sign
  • Old Dwarven
  • Clan Dwarvish
  • Halfling
  • Orcish
  • Black Tongue
  • Trader's Tongue
  • Sylvan
  • Sundered Tongues
Jun 2, 2025 4:00 pm
https://i.imgur.com/FlIOpkB.png
Welcome
The first order of business now that you're here, is to decide on a common language for the party. I recommend Erelander or Trader's Tongue, since most would have access to those two languages in some form or fashion. Regardless, cast your vote.

The second order of business would be to determine if you want to intermingle backstories. You can discuss that amongst yourselves.

The third order of business would be to review the latest versions of Adventures in Midnight. I've added quite a bit to it since it's original creation, if you haven't looked in a while, it might be worth taking a gander. It now includes PC options from all the supplement books, I put them all in their own section for ease of access.
Jun 12, 2025 2:54 am
Hi, all!

GM, thanks for setting up this space to collaborate all together, get questions answered, etc.


_____________________________________________________________________________________________________________


@everyone: I'm eager to hear everyone's backstory (so long as we have known each other for at least a few months in game).

---but first I'd like to put our heads together and introduce our PC race/class/Heroic Path and most particularly, Languages known.


Midnight's language system is quite elaborate. I'm hoping we can at least be Conversational in a shared language.

EDIT: in the poll I just noticed, I voted for Erenlander, but I could also see the argument for Trader's Tongue.


I have a dwarrow (gnome-dwarf hybrid, gnome-raised) Channeler on the Healer Heroic Path.


I'm still tinkering with my 3 language ranks and the 3 additional points received at first level (everyone gets 1+Int modifier points to spend, minimum 1 point).
[ +- ] largely irrelevant now math was redone
Last edited June 15, 2025 3:41 pm
Jun 12, 2025 3:07 am
My latest attempt at the Gamer's Plane friendly Character sheet, last updated 6-17-25 and a skosh.


EDIT: Updated spell list to reflect the updated Channeler list. AND REDID SKILLS/GEAR

EDIT: Final Feat chosen was "Spellcasting" for the second time, to gain a new school and additional spell.

LAST EDIT: Redid Skills/Gear



Can't get sheet embed to work, I give up.

Character sheet
____________________________________________________________________________________

IMAGES (Apologies I could not locate the artists' names to include them.)

https://live.staticflickr.com/65535/54596763566_db83d5b0ef_w.jpgPetra Pestlegrind https://www.flickr.com/photos/143611766@N03/, on Flickr]Petra[/url]

Bonded copper ring: https://live.staticflickr.com/65535/54569586293_e084e511f0_m.jpgring
Last edited June 18, 2025 4:25 am
Jun 13, 2025 9:56 pm
Okay this is Úlfr. Hope I didn't forget anything.
Jun 14, 2025 2:32 am
Smiles. I'm Azote. I'm herbalist. Yep. A female wood elf plant lover. Being an elf. Well, I can around a long time. Well to be more exact 146 year. I'm 4'8" tall and lean 83# soak and wet. Gotta love dice. I have killer green eyes too!



Given time I should have a friend with me "Familiar"...Suggestions are great. I'm thinking a spirit-beast of sorts.

Working on the PC. This takes a lot of time. Lots to just build a sweet character sheet but even longer to learn how the game works. Gesh. Very strange to me but I'm working on it. Currently working big on spells.

Best thing to know is most everyone probably wants me dead or is afraid. MAGIC.... (Level 1 Rogue/Level 2 Channeler) Don't worry. All the shadow will treat you just the same as me. What are friends for.

Yeah. I can heal little bit, I think. Not for sure. but working on it. Working on lots of stuff. LOL.

Not 100% sure how we are doing literacy, language & such. As in what we get free and what we have to pay in precious skill points. Kinda need to know for sure so I can set those dear points up. Winks. This is where the GM cuts in.

https://t3.ftcdn.net/jpg/05/69/26/16/360_F_569261619_Rh4Ny75nD1lNyBuDFNMhEjCxg1ShmFgJ.jpg
Last edited June 14, 2025 3:22 am

Rolls

age, height, weight. - (10d6+110, 52+2d6, 80+1d6)

10d6+110 : (6145351254) + 110 = 146

52+2d6 : (13) + 52 = 56

80+1d6 : (3) + 80 = 83

Jun 14, 2025 9:41 am
Languages: Your starting languages are the 'automatic languages.' I was reading into it last night. That terminology seems to have been lost in the transition, but the languages are still there. Just before the 'Bonus' languages.

It appears to me as those you start with whatever fluency level it shows next to that language in the race section that aren't bonus languages. Those are the options you have to choose from during character creation. In your case, you would begin play speaking Fluent High Elven. And for your bonus languages, you choose from: Colonial, Erenlander, Halfling, Jungle Mouth, Old Dwarven, Orcish, Sylvan, Trader’s Tongue. In Mica's case, he's Fluent in Trader's Tongue, Basic or Conversational in another unrestricted language of his choice, and Pidgin in another unrestricted language of his choice. He can put his initial language points into any language he chooses. That's all just at character creation. So, if you've taken other options to give you more points/languages, those choices would simply have to make sense.

Literacy: Basically no one is literate unless you have something that specifically says it. You can become literate in game, but it requires study, a tutor and sinking a skill point into it. One per language

Regarding healing, you have access to Lesser Conjuration. Should be Cure minor and Cure light, a minimum at this lievel.
Jun 14, 2025 10:00 am
Azote and Skyra can be herbalist recipe swapping friends, and Ulfr and Skyra can get into the nitty-gritty of rocks.


I took Channeler/Healer path but it would be nice to have two characters who can heal, especially in a tough setting like Midnight. Ulfr is going to need patched up after protecting the two-so-far casters...


We are going to be drawing suspicion and attacks on ourselves no matter what, so elves are welcome and we will try to keep those pointy ears covered.


Languages...easily the part of building that is giving me the most challenge and indecision, especially because there are three levels of spoken in each tongue, two 'Common' tongues (Erenlander and Trader's), and written is separate (which is more realistic than most games).

Sounds like so far we have at least one Elven language and Dorn covered. I just sent a PM about languages to GM (you) to figure out if I get any race-related Fluency for free.
Last edited June 14, 2025 10:01 am
Jun 14, 2025 10:38 am
Mica_pun_worthy says:
Azote and Skyra can be herbalist recipe swapping friends, and Ulfr and Skyra can get into the nitty-gritty of rocks.


I took Channeler/Healer path but it would be nice to have two characters who can heal, especially in a tough setting like Midnight. Ulfr is going to need patched up after protecting the two-so-far casters...


We are going to be drawing suspicion and attacks on ourselves no matter what, so elves are welcome and we will try to keep those pointy ears covered.


Languages...easily the part of building that is giving me the most challenge and indecision, especially because there are three levels of spoken in each tongue, two 'Common' tongues (Erenlander and Trader's), and written is separate (which is more realistic than most games).

Sounds like so far we have at least one Elven language and Dorn covered. I just sent a PM about languages to GM (you) to figure out if I get any race-related Fluency for free.
My previous message was about free race languages. Trader's Tongue is based on Gnomish. You get those three for free (Trader's Tongue (fluent), Any unrestricted (basic) and another unrestricted (pidgin)). Those languages you simply have, and you don't have to sink points into.

Your bonus languages are: any. Bonus languages are the ones you can choose to put your initial points into. It's in the race section, under languages.
Jun 14, 2025 11:00 am
[quote="HeroOfSometimes"]

My previous message was about free race languages. Trader's Tongue is based on Gnomish. You get those three for free (Trader's Tongue (fluent), Any unrestricted (basic) and another unrestricted (pidgin)). Those languages you simply have, and you don't have to sink points into.

Your bonus languages are: any. Bonus languages are the ones you can choose to put your [b]initial
points into. It's in the race section, under languages.[/quote]

Thanks for clarifying!


(EDIT: EXCEPT....according the reading materials, I would have to be a Gnome to get "1 unrestricted Basic" and "1 unrestricted Pidgin" at start for FREE...instead as a Dwarrow, I get Trader's Tongue like a gnome (Fluent) and 2 points in Dwarven Clan, 1 point in Old Dwarven, and 2 unrestricted Pidgin.)



I have the Adventures in Midnight PDF (new version downloaded a few minutes ago) open right now.

Under "Linguistics" it says
[ +- ] sum up
QUESTION FOR GM: I have 'been adventuring' long enough for the opportunity to gain the needed Skill points AND mentor(s) for learning literacy, right?
Last edited June 15, 2025 3:58 pm
Jun 14, 2025 11:40 am
Mica_pun_worthy says:
Thanks for clarifying!


(EDIT: EXCEPT....according the reading materials, I would have to be a Gnome to get "1 unrestricted Basic" and "1 unrestricted Pidgin" at start for FREE...instead as a Dwarrow, I get Trader's Tongue like a gnome (Fluent) and 2 points in Dwarven Clan, 1 point in Old Dwarven, and 2 unrestricted Pidgin.)



I have the Adventures in Midnight PDF (new version downloaded a few minutes ago) open right now.

Under "Linguistics" it says all characters are illiterate in all languages including your native one. It also says "To become literate in a given language, a character must find a teacher and spend 2 Skill points. This grants literacy at equal to the current spoken fluency."

It also says a character may only improve a language by one competence per level. So if you start at "Basic" or even "Fluent" in a language, you need to wait till next level to gain +1 competency (by spending a Skill point in Linguistics) AND/OR spend 2 Skill points to gain Literacy.


I don't think I could enjoy occupying the headspace of a character who doesn't know how to read, but luckily for me we are starting at Level 3...which means...

QUESTION FOR GM: I have 'been adventuring' long enough for the opportunity to gain the needed Skill points AND mentor(s) for learning literacy, right?
Doh! Sorry! For whatever reason, I was thinking Skyla was a Gnome. (You small races all look alike) Yeah, without look, I believe that's correct.

That's not counting your starting points. You get your auto languages for free, and a number of initial points (Int modifier (Min 1) I believe) to spend as you please at first level. Also, we're doing 1 point to earn literacy. The original book says 2, if Adventures in Midnight still says 2 I need to correct it.

QUESTION FOR GM: I would say so yea, but do bear in mind once you're literate you're literate in the one language you became literate in, but if you can justify it with your backstory, I'm okay with it. You can be literate in multiple languages, but just like real languages, just because you can speak it, doesn't necessarily mean you can read it. There might be some wiggle room for that with languages that share races, human, elves, dwarves, since they share the same runes. But largely, each language is treated as independent.
Jun 14, 2025 11:59 am
Oh, thank you for taking away the 2 point tax for literacy! I'm going to have to finish adjusting languages later, during work breaks.

Hypothetically I will submit my character by 5 pm, I just hope I'm able to continue making edits after I do...BEFORE Session 1 starts.

I had hoped to get a better sense of the party's classes (how many people good at combat do we have, etc.) before I made my final Feat selection. I wonder what class Itami is playing?


Simply for clarity since I am just meeting some of you I am playing a female character and am also a female IRL, but I promise I am not bothered by any mistakes ... it is hard when you cannot see each other's faces at the tabletop!
Last edited June 14, 2025 12:02 pm
Jun 14, 2025 1:47 pm
Since today is the deadline, I'm gonna send out the final invites tonight. I'm only tracking one other application, with two hopefuls.

If we need to spend a couple days hammering out details, I consider that absolutely fine. I still need to take a fine tooth comb to the characters regardless. I've skimmed over them, nothing glaring jumped out at me. But I still need to conduct a more thorough review. I planned on doing that once we had everyone present.
Jun 14, 2025 6:18 pm
Midnight 2nd edition: (Caransil Elf)
Automatic Languages: High Elven. Bonus Languages: Colonial, Erenlander, Halfling, Jungle Mouth, Old Dwarven, Orcish, Sylvan, Trader’s Tongue.

Woot. I have High Elven.

Midnight 2nd edition: Characters with at least basic competence in Colonial, Erenlander, Halfling, High Elven, Norther, or Old Dwarven are considered to have a pidgin competence level in Trader’s Tongue.

Woot I have pidgin competence in Trader's Tongue. Which is common.

One-Shot Primer:
Synergy: Some languages share linguistic roots, allowing partial comprehension or easier learning. This is represented as synergy:
• If you know a related language (as defined by the GM), you may understand pidgin (basic) versions of another.
• Pidgin comprehension allows basic communication and simple reading, but not fluency.
• Examples:
o High Elven or Halfling grant pidgin Danisil.
o Norther or Colonial grant pidgin Erenlander. Knowing both grants full Erenlander.
o Multiple basic tongues grant pidgin Trader’s Tongue.

Woot. I receive pidgin competence in Danisit too. Figures as I'm elven.

Most languages of Eredane have three levels of competence: pidgin, basic competence, and fluency. One skill point spent on a language allows the character to learn the pidgin version of it, which lets a character understand and recite only basic grammatical structures and words. Two skill points grants basic competency in both speech and comprehension, while three skill points buys fluency. When languages are
listed in character write-ups and stat blocks, a (1) after the language represents pidgin competence, while a (2) after the language represents basic competence. If there is no number in parenthesis after the language, the character is fluent in that language.

Speak Language and Linguistics : Each written form (literacy) also costs 1 skill point.

What I have and no written ability.

High Elven (3)
Trader's Tongue (1)
Danisit (1)

Would this be correct?

And I have spent 3 skill points on Linguistics.

From my bonus languages: Hmm Halfling is nice. Needed Erenlander. Sylvan would be different. Colonial for a more standard one. Old Dwarven just isn't used much. I have no idea what 'Jungle Mouth' is??? Perhaps even more levels of Orcish.

Of course. If I spend 2 points on Colonial, then I get pidgin Erenlander and could spend another point to get (2) in it.

Temptation to spend another point in Linguistics to get (3) in Erenlander. Then another for Orcish.

Five skill points later in Linguistics I end up with:

High Elven (3)
Trader's Tongue (1)
Danisit (1)
Colonial (2)
Erenlander (3)
Orcish (1)

I have 146 years to learn languages. :)

Side question: How many spell points do you get starting?
Last edited June 14, 2025 8:04 pm
Jun 14, 2025 8:18 pm
WanderOne says:
Midnight 2nd edition: (Caransil Elf)
Automatic Languages: High Elven. Bonus Languages: Colonial, Erenlander, Halfling, Jungle Mouth, Old Dwarven, Orcish, Sylvan, Trader’s Tongue.

Woot. I have High Elven.

Midnight 2nd edition: Characters with at least basic competence in Colonial, Erenlander, Halfling, High Elven, Norther, or Old Dwarven are considered to have a pidgin competence level in Trader’s Tongue.

Woot I have pidgin competence in Trader's Tongue. Which is common.

One-Shot Primer:
Synergy: Some languages share linguistic roots, allowing partial comprehension or easier learning. This is represented as synergy:
• If you know a related language (as defined by the GM), you may understand pidgin (basic) versions of another.
• Pidgin comprehension allows basic communication and simple reading, but not fluency.
• Examples:
o High Elven or Halfling grant pidgin Danisil.
o Norther or Colonial grant pidgin Erenlander. Knowing both grants full Erenlander.
o Multiple basic tongues grant pidgin Trader’s Tongue.

Woot. I receive pidgin competence in Danisit too. Figures as I'm elven.

Most languages of Eredane have three levels of competence: pidgin, basic competence, and fluency. One skill point spent on a language allows the character to learn the pidgin version of it, which lets a character understand and recite only basic grammatical structures and words. Two skill points grants basic competency in both speech and comprehension, while three skill points buys fluency. When languages are
listed in character write-ups and stat blocks, a (1) after the language represents pidgin competence, while a (2) after the language represents basic competence. If there is no number in parenthesis after the language, the character is fluent in that language.

Speak Language and Linguistics : Each written form (literacy) also costs 1 skill point.

What I have and no written ability.

High Elven (3)
Trader's Tongue (1)
Danisit (1)

Would this be correct?

And I have spent 3 skill points on Linguistics.

From my bonus languages: Hmm Halfling is nice. Needed Erenlander. Sylvan would be different. Colonial for a more standard one. Old Dwarven just isn't used much. I have no idea what 'Jungle Mouth' is??? Perhaps even more levels of Orcish.

Of course. If I spend 2 points on Colonial, then I get pidgin Erenlander and could spend another point to get (2) in it.

Temptation to spend another point in Linguistics to get (3) in Erenlander. Then another for Orcish.

Five skill points later in Linguistics I end up with:

High Elven (3)
Trader's Tongue (1)
Danisit (1)
Colonial (2)
Erenlander (3)
Orcish (1)

I have 146 years to learn languages. :)

Yep. Seems legit. Don't have a problem with any of that. Jungle Mouth is Danisil. I... don't like the sound of Jungle Mouth. So, I just call it Danisil.
WanderOne says:
Side question: How many spell points do you get starting?
Magecraft
When a character selects the Magecraft feat, they must also choose a tradition—a magical discipline that governs their approach to spellcasting. Each tradition determines:
• The key ability score used for spellcasting.
• Initial spell knowledge.
• Unique benefits if the character later becomes a channeler.
Upon gaining Magecraft, the character:
• Learns prestidigitation and three other 0-level spells of their choice.
• Selects one 1st-level spell, excluding those from the Greater Schools (abjuration, necromancy, or evocation).
• Can cast a number of 0-level spells per day equal to 3 + their spellcasting ability modifier.
• Gains spell energy points equal to their spellcasting ability modifier, which can be spent to cast their chosen 1st-level spell and any additional spells learned later.

Plus whatever bonuses you have from race, heroic paths, feats, etc...
Jun 14, 2025 9:42 pm
So much fun.

Spell Points: 7 Spell Points
Magecraft+Natural Channelers: : +3 Spell Points (+2 WIS +1 Natural Channeler)
Natural Channelers: +2 Spell Points
Bonus Spell Energy: +2 Spell Points

Questions:

+2 racial bonus on Perception, Perception, and Perception checks
What does that mean?

+4 racial bonus on Climb and Balance checks when in trees
Balance really doesn't show up as a skill.

I read that Hide is an important skill but as far as I perceive no class has Hide as core skill.


• Emphasized: Stealth, Bluff, Survival, Heal, Disguise, Linguistics

Disguise is not a core skill as far as I can tell.
Rogue's Skills: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Int), Craft (Int), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Knowledge (shadow) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), Use Magic Device (Cha)

Channeler's Skills: Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (spirits) (Int), Linguistics (Int), Profession (Wis), Perception (Wis), Ride (Dex), Spellcraft (Int)

Spiritual Channeler's Skills: Diplomacy (Cha), Knowledge (nature) (Int), Sense Motive (Wis), Survival (Wis), and Swim (Str)
Balance, Disguise, Hide ???
Last edited June 14, 2025 10:03 pm
Jun 14, 2025 10:02 pm
WanderOne says:
So much fun.

Spell Points: 7 Spell Points
Magecraft+Natural Channelers: : +3 Spell Points (+2 WIS +1 Natural Channeler)
Natural Channelers: +2 Spell Points
Bonus Spell Energy: +2 Spell Points

Questions:

+2 racial bonus on Perception, Perception, and Perception checks
What does that mean?

+4 racial bonus on Climb and Balance checks when in trees
Balance really doesn't show up as a skill.

I read that Hide is an important skill but as far as I perceive no class has Hide as core skill.


• Emphasized: Stealth, Bluff, Survival, Heal, Disguise, Linguistics

Disguise is not a core skill as far as I can tell.

Rogue's Skills: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Int), Craft (Int), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Knowledge (shadow) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), Use Magic Device (Cha)

Channeler's Skills: Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (spirits) (Int), Linguistics (Int), Profession (Wis), Perception (Wis), Ride (Dex), Spellcraft (Int)

Balance, Disguise, Hide ???
Perception and Perception Checks are essentially the same thing, but not exactly, the third perception is a typo. Perception vs Perception Checks is a throw back to old language to cover all bases.

Balance = Acrobatics, Disguise and Hide = Stealth. Part of the the 3.5 to PF1E migration.
Jun 14, 2025 10:11 pm
Perception and Perception Checks are essentially the same thing, but not exactly, the third perception is a typo. Perception vs Perception Checks is a throw back to old language to cover all bases.

Means that I have basically perception a class skill and have a racial bonus of +2 on perception checks.
Jun 14, 2025 11:00 pm
WanderOne says:
Perception and Perception Checks are essentially the same thing, but not exactly, the third perception is a typo. Perception vs Perception Checks is a throw back to old language to cover all bases.

Means that I have basically perception a class skill and have a racial bonus of +2 on perception checks.
Yes.
Jun 14, 2025 11:47 pm
Summon Familiar (Su)
At 2nd level, the channeler may summon a familiar—a minor spirit or magical entity crafted from their
own soul. The process takes 1 full day of uninterrupted ritual, including a sacrifice of 5 days’ worth
of food as an offering.
This familiar follows the rules for the wizard’s familiar (Core Rulebook), but with a Midnight twist:
• Many familiars are fey, spirit-beasts, or manifested ancestral shades, rather than mundane animals.


Does the point that a familiar is Fey, Spirit-beasts or Manifested Ancestral Shades have any meaning besides fluff?

Note: https://www.d20pfsrd.com/classes/core-classes/wizard/familiar/
Last edited June 14, 2025 11:49 pm
Jun 15, 2025 12:11 am
WanderOne says:
Summon Familiar (Su)
At 2nd level, the channeler may summon a familiar—a minor spirit or magical entity crafted from their
own soul. The process takes 1 full day of uninterrupted ritual, including a sacrifice of 5 days’ worth
of food as an offering.
This familiar follows the rules for the wizard’s familiar (Core Rulebook), but with a Midnight twist:
• Many familiars are fey, spirit-beasts, or manifested ancestral shades, rather than mundane animals.


Does the point that a familiar is Fey, Spirit-beasts or Manifested Ancestral Shades have any meaning besides fluff?

Note: https://www.d20pfsrd.com/classes/core-classes/wizard/familiar/
Just that if they should be any of those things they would inherit the pros, cons, templates(if applicable). Whereas in DnD/Pathfinder, many familiars are outsiders, Midnight has its own spin. So, a lot of fluff. Yes. But some mechanics underneath as well.
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